Beam Me Up, Scotty

Hey guys, its Nemo. Hope you guys are awesome as always and healthy both physically and mentally. Can you believe it! It’s already the 3rd month of 2016, 9 more and its happy new years all over again. Okay enough, let us not dwell on the future. Let us focus on the present, the current, the now.

Quick brief up on what’s been happening

  • Re-organised my weekly schedule
  • Re-design my blog site
  • Re-designed my website layout (itsdaum.com)
  • Re-designed my resume (Finishing uni this year )
  • Explored Blue Mountains and places around Sydney
  • Got back into running and staying fit
  • Finally Cleaned Car (for those who don’t know my car was quite messed up from road trips)
  • Photography (Timelapse of Sydney night life)
  • Started being part of social media – Tig Source and Twitter.
  • That’s about all I can think of.
  • Wait also new project – Beam Me – mobile game.

So let’s being todays topic. What is “Beam Me”? Well first we need to look into the most recent failures of 2015.

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Knob&Stud – This was a solo attempt game for ludum dare about a farmer called Knob and a pig named Stud. The game was a puzzle game in which Knob and Stud had their own individual set of rules such as Knob couldn’t swim whereas Stud could swim, Knob could chuck Stud, etc. You controlled Knob and Stud to solve puzzles which involved using each other’s pros and cons to over come obstacles. The best part was being able to chuck the pig. I had a ton of enjoyment chucking Stud. But the verdict was the game never finished due to a few reasons.

  • Since this was a game for ludum dare, I had to work with a few constraints. The theme was two button system. I originally had it focused on using the left and right mouse button to do everything, from chucking/ jumping/ walking. The game had to many mechanics/gimmicks for two buttons.
  • Hardware/Software constraints. I had a few hiccups at the start of this particular jam, unfortunately my main computer decided to catch a virus which took up all of the ram. I couldn’t use any software. So I was stuck to using my Surface, which wasn’t bad at first. But I soon ran into problems of having to draw art on Gimp. I could not stand drawing with a mouse, especially a heavy wireless one.
  • Time constraint – Tutorial and Gameplay. The game jam was 48 hrs long. Art was coming out at a slow rate, so I made it real simple. The programming side was smooth without many hiccups. The main problem was getting content into the game. Teaching the players each mechanics wasn’t too hard but when it came to building harder levels I came to brick wall. I couldn’t make complex puzzles because that required more mechanics, which meant more tutorials, which meant more art. I did not have time for it.

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The game ended up being simple tutorials of the mechanics of Knob and Stud which wasn’t too fun. I decided not to upload it to the competition as I wasn’t confident with the game.

I learned a valuable lesson from making this game

  • Don’t catch a computer virus just before a competition.
  • Get a better wireless mouse.
  • Design to the theme. I should have known that with 2 buttons I couldn’t do a game which involved a lot of game mechanics. I over complicated the game. I should have focused on what was fun and ditch the part which wasn’t necessary. Should have focused the game around chucking the pig.
  • Spend more time on designing/ quick prototypes.

I took these lessons and applied it to my new project “Beam Me”. Beam Me is a reflection of all the failures that happened in 2015.

I re-attempted at a game using the theme – two button system.

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Beam me is a mobile arcade game. The control scheme utilizes two buttons. The goal of Beam me is to control an alien spaceship which revolves around a planet while beaming up fallen alien soldiers and avoiding contact with any incoming hazards. The game has different planets to explore, each planet having their own unique objectives, hazards, and challenges.

I started this project at the start of this year to get myself familiar with the processes required to get a game onto the mobile market. I thought a simple game like Beam Me would help me achieve that. The game is relatively small scoped but with possibilities to build upon if needed. The current build is just a prototype and I still have a few more features ahead of me.

For more about Beam Me I started a tigsource blog for more awareness.

Next post will be about how Delirium influenced in designing Beam Me. Till then Ciao and Stay Awesome. Nemo Out!

 

 

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Ludum Dare Results!

Hey Nemo signing in, It’s been a while since I’ve gotten the results for ‘Link’ the game that my friend and I created for Ludum Dare 30! however i was unable to make a post in time. Back to the news! One word ‘Wow’. So my friend and I were both surprised and humbled at the results that we got back. Here is the run down!

Ratings

Coolness 69%
#9 Fun(Jam) 4.18
#33 Innovation(Jam) 4.03
#45 Overall(Jam) 3.95
#72 Humor(Jam) 3.52
#75 Audio(Jam) 3.81
#124 Mood(Jam) 3.65
#270 Graphics(Jam) 3.63
#413 Theme(Jam) 3.11

Okay, so the table might not make a lot of sense to those who are new to Ludum Dare. Well, the #no. next to the category is a rank. Which means ‘Link’ made it into the top 100 list! tied at 45th place out of a total of 1045 other game entries. The highest rank obtained was for the fun category which came at 9th place, which meant the game was entertaining (wooo). And the lowest rank was theme (aww) ahaha, I guess my metaphorical interpretation of connected worlds was too vague and nonexistent. Something that I’ll work on for the next Ludum Dare 31+! : )

I’d like to thank everyone who voted and commented! For all the helpful feedbacks and kind comments. I look forward to the next Ludum Dare to achieve better results :D.

For those who have not yet tried the game here is a link to ‘Link’

http://www.kongregate.com/games/hundredhundred/link

So what’s next Nemo?

What to do, what to do with the game now. Well, I do want to work on adding a few new features such as a tutorial, an online high score board and enhance graphics (some feedback said the cop lights were giving them seizure ahaha). Apart from those small features, I am not sure if my friend and I will be making ‘Link’ into a full game (a proper story, progressive level, more gameplay). I have no definite plans at the moment. As for now the game itself is what it is ‘a short Ludum Dare Game’ and I sorta like it the way it is. I’ll keep you guys updated if there happens to be any new plans to game.

Overall, taking part in this competition was a very positive experience, it helped me grow into a better game developer,  a better version of myself.

Nemo out.

Ludum Dare 30 – Finished!

Hey chaps, so Ludum dare has concluded! Ahhh 72 hours seemed like such a long time but it went by so quickly. But then again if it was longer i would have tired myself out. Oh and sorry for not posting on day 2 it was a rather busy day getting most of the features and the artwork implemented into the game in. Day 3 went pretty quickly as I was half occupied by Uni work, but I managed to lose some sleep time and work on polishing the game. I had an awesome blast doing this ludum dare 30 with my friends Zhiming Chen and Steven Kim, I can’t wait for the next ludum dare during december! I highly recommend to all the people out there interested in game development to give it ago. Well time to relax and check out everyone elses game wooot, excited to see all the submissions.

Oh and theres a link below about our game!

Link!

Presented by HundredHundred Games

LudumDare Site

WebBrowser

Download Here!

Send us your highscore to

HundredHundredGames@gmail.com

Link is a 2D 4×4 fast-paced block building game.

Controls:
Arrow keys to move

Guide:
1) Normal (First block you encounter): Gives you 1 point
2) Shooter (Red bandana): Shoots when adjacent spaces are empty.
3) Immune (Grey covered): Immune to cops.
4) Tall (Tall, slim): Irregular shape but gives you 4 points.
5) Fat (Fat, wide): Irregular shape but gives you 4 points.

Plot:
Sometime in the distant future, the world has become so overpopulated that all forms of interaction has been reduced to a virtual form. You play as a rebel who’s goal is to establish a more natural connection between people.

Watch out though, the cops are not going to let you congregate in such an overpopulated day and age.

Ludum Dare 30!- Connected Worlds – Day 1 complete

Hey guys Nemo here, its been a while since i last posted. On the flip side I am currently attending ludum dare 30 with another friend woo, as I promised you guys and myself :). So a little background of the event, Day 1 has been complete. The theme for this ludum dare was “Connected Worlds”. At first glance my friend and I were stumbled on where to start, the theme seemed hard to approach, but after 3 hours of discussion we managed to pick out an interesting game that we both wanted to create. For this project we both shared the programming task and art task, and we were able to get our first playable and fun prototype up within the first 6 hours which was quite an achievement. I’ll explain the game once the game is more complete as I am currently running out of ludum time!ludumdare30pic

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I’ll keep our progression updated so be sure to click that refresh button! For all you other ludum dare competitors Good Luck and I hope to see your awesome games in 2 days time!

Let’s Talk Ludum Dare!

Hello, I have BIG news to everyone who is interested in game development. Two words “Ludum Dare”.

Whats so big about Ludum Dare you ask? Well. It’s an online game jam. Anyone in the world can participant in this event. Each event run for 48 hours during the weekends, and are judged by the community. Ludum Dare events are held out only three times a year(April, August and December) with all new themes. Themes can range from anything vague such as infection, random, to more specific themes such as 10 seconds.  Games must contain the theme and are required to be explained through a documentation by the game developers.

Ludum Dare is an awesome way for you to show your off your passion for game development and not only that its a great community experience. It only happens three times so might as well join in. Don’t worry if you can’t make awesome fancy games! No judgment from the growing community, the community is awesome/friendly and they are people like you game developers! Thats the beauty of Ludum Dare. Make Games. Share Them! Have Fun! ;]

Ahhh I can’t believe I just found out about LUDUM DARE! missed out on so many events sighh, there have been already 29 events. The theme for the April 2014 was beneath the surface. Can’t wait to see the games that have been created!

I am going to prepare myself for the August 2014 Event! And I hope to see all of you guys there! I truly recommend you guys to get on aboard the LUDUM DARE August 2014!!

Like this Post and Share it with your fellow game developer friends! Also checkout my other blogs 🙂

http://www.ludumdare.com/

http://www.ludumdare.com/compo/