Beam Me Up, Scotty

Hey guys, its Nemo. Hope you guys are awesome as always and healthy both physically and mentally. Can you believe it! It’s already the 3rd month of 2016, 9 more and its happy new years all over again. Okay enough, let us not dwell on the future. Let us focus on the present, the current, the now.

Quick brief up on what’s been happening

  • Re-organised my weekly schedule
  • Re-design my blog site
  • Re-designed my website layout (itsdaum.com)
  • Re-designed my resume (Finishing uni this year )
  • Explored Blue Mountains and places around Sydney
  • Got back into running and staying fit
  • Finally Cleaned Car (for those who don’t know my car was quite messed up from road trips)
  • Photography (Timelapse of Sydney night life)
  • Started being part of social media – Tig Source and Twitter.
  • That’s about all I can think of.
  • Wait also new project – Beam Me – mobile game.

So let’s being todays topic. What is “Beam Me”? Well first we need to look into the most recent failures of 2015.

2015-12-12-17_53_59-Unity-Prototype.unity-KnobStudSurface-PC-Mac-Linux-Standalone_-_DX11_-550x341

Knob&Stud – This was a solo attempt game for ludum dare about a farmer called Knob and a pig named Stud. The game was a puzzle game in which Knob and Stud had their own individual set of rules such as Knob couldn’t swim whereas Stud could swim, Knob could chuck Stud, etc. You controlled Knob and Stud to solve puzzles which involved using each other’s pros and cons to over come obstacles. The best part was being able to chuck the pig. I had a ton of enjoyment chucking Stud. But the verdict was the game never finished due to a few reasons.

  • Since this was a game for ludum dare, I had to work with a few constraints. The theme was two button system. I originally had it focused on using the left and right mouse button to do everything, from chucking/ jumping/ walking. The game had to many mechanics/gimmicks for two buttons.
  • Hardware/Software constraints. I had a few hiccups at the start of this particular jam, unfortunately my main computer decided to catch a virus which took up all of the ram. I couldn’t use any software. So I was stuck to using my Surface, which wasn’t bad at first. But I soon ran into problems of having to draw art on Gimp. I could not stand drawing with a mouse, especially a heavy wireless one.
  • Time constraint – Tutorial and Gameplay. The game jam was 48 hrs long. Art was coming out at a slow rate, so I made it real simple. The programming side was smooth without many hiccups. The main problem was getting content into the game. Teaching the players each mechanics wasn’t too hard but when it came to building harder levels I came to brick wall. I couldn’t make complex puzzles because that required more mechanics, which meant more tutorials, which meant more art. I did not have time for it.

ss+(2016-03-08+at+03.05.36)

The game ended up being simple tutorials of the mechanics of Knob and Stud which wasn’t too fun. I decided not to upload it to the competition as I wasn’t confident with the game.

I learned a valuable lesson from making this game

  • Don’t catch a computer virus just before a competition.
  • Get a better wireless mouse.
  • Design to the theme. I should have known that with 2 buttons I couldn’t do a game which involved a lot of game mechanics. I over complicated the game. I should have focused on what was fun and ditch the part which wasn’t necessary. Should have focused the game around chucking the pig.
  • Spend more time on designing/ quick prototypes.

I took these lessons and applied it to my new project “Beam Me”. Beam Me is a reflection of all the failures that happened in 2015.

I re-attempted at a game using the theme – two button system.

ScreenShot1ScreenShot2

ss+(2016-02-25+at+06.14.27)

Beam me is a mobile arcade game. The control scheme utilizes two buttons. The goal of Beam me is to control an alien spaceship which revolves around a planet while beaming up fallen alien soldiers and avoiding contact with any incoming hazards. The game has different planets to explore, each planet having their own unique objectives, hazards, and challenges.

I started this project at the start of this year to get myself familiar with the processes required to get a game onto the mobile market. I thought a simple game like Beam Me would help me achieve that. The game is relatively small scoped but with possibilities to build upon if needed. The current build is just a prototype and I still have a few more features ahead of me.

For more about Beam Me I started a tigsource blog for more awareness.

Next post will be about how Delirium influenced in designing Beam Me. Till then Ciao and Stay Awesome. Nemo Out!

 

 

Advertisements