-Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the The Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.
Hey Guys Nemo back with another game review about Papers, Please. In Papers, Please, gamers play a unnamed border checkpoint officer, an unnamed character, in a fictional Eastern Bloc-type country following a fictional World War scenario. The game consists of you doing your job: checking passports, documents, tickets and passes, and accept or deny entrants. At the end of the day you get your salary depending on how well you did and then manage your expenses to (hopefully) keep your family alive in the struggling economy. That’s it. It’s a slow burn and the game drops in different elements to keep you on your toes, requiring you to check the validity of worker’s permits, entry passes and the like. Some characters approach you asking you to reject or accept valid entrants, which you can do at the personal cost of your salary. Sometimes you mess up and let a terrorist in. other times, you let in a man with a woman’s passport; we all make mistakes. It’s a dense game, and strangely addictive for something that is equivalent to working at the NRMA.
-The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.
Hey Guys Nemo here with a game review about The Stanley Parable. The game was originally released as a Half Life 2 mod in 2011, however The Stanley Parable was remade and released on Steam late last year via Steam Greenlight. The original modder, Davey Wreden teamed up with William Pugh to build on the initial concept, update the graphics, expand the story and develop what I think is a pretty stunning gaming experience that I have tried in a very long time. The game is quite simple, which revolves around simple choices and why we make them. In a lot of ways it could be an art school graduate’s final piece: it’s very meta, making comments on game design, storytelling and the nature of choice as you play out every imaginable possibility in the game. It takes you places, in the game and in your head, and it makes you actually think about your choices. You care because the game remembers your selections. The more you try to figure out how it works, the more the game rewards you, and the more it tries to get in your way. It’s fun, it’s different and I definitely recommend you to give it a try.